class RPGPickup extends SRWeaponPickup;

#exec OBJ LOAD FILE=KillingFloorWeapons.utx
#exec OBJ LOAD FILE=WeaponStaticMesh.usx

defaultproperties
{
	 Weight=8.000000
     cost=3000
     AmmoCost=16
     BuyClipSize=1
     PowerValue=100
     SpeedValue=20
     RangeValue=64
     Description="Light Anti Tank weapon. Designed to punch through armored vehicles."
     ItemName="RPG-7"
     ItemShortName="RPG-7"
     AmmoItemName="RPG Rockets"
     showMesh=SkeletalMesh'RPG7DTv2_A.RPG7_3rd'
     AmmoMesh=StaticMesh'RPG7DTv2_A.Grenade'
     CorrespondingPerkIndex=6
     EquipmentCategoryID=3
     SellValue=300
     MaxDesireability=0.790000
     InventoryType=Class'RPG'
     RespawnTime=60.000000
     PickupMessage="You got the RPG-7"
     PickupSound=Sound'RPG7DTv2_A.Select'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'RPG7DTv2_A.rpg7_static'
     CollisionRadius=35.000000
     CollisionHeight=6.000000
}
